{UnityInfoText1}
#REM #ENDREM #IF(#FormError) #LOOP(#FormErrors.Errors)
#IF(#Reason EQ "TLE_ERROR")

{InputError}

{TLESyntaxError} #ELSE

{InputError}

{PleaseCorrectErrors} #ENDIF
#REM #ENDREM #ENDLOOP #ENDIF #LOCAL("ONELANGUAGE", 1) #LOOP(#Languages) #IF(#COUNT(#Languages) > 1) #SET("ONELANGUAGE",0) #ENDIF #ENDLOOP #REM #ENDREM {Display} {UnitySufficientlyLargeStock}:
#LOOP(#Languages) #WITH_ERROR(#FormError) #BLOCK("WITH_LANGUAGE", #LanguageID) #IF(NOT #ONELANGUAGE) #ENDIF #ENDBLOCK #ENDWITH_ERROR #ENDLOOP
#REM #ENDREM {Display} {UnityBelowMinimumStockLevel}:
#LOOP(#Languages) #WITH_ERROR(#FormError) #BLOCK("WITH_LANGUAGE", #LanguageID) #IF(NOT #ONELANGUAGE) #ENDIF #ENDBLOCK #ENDWITH_ERROR #ENDLOOP
#REM #ENDREM {Display} {UnityProductIsSoltOut}:
#LOOP(#Languages) #WITH_ERROR(#FormError) #BLOCK("WITH_LANGUAGE", #LanguageID) #IF(NOT #ONELANGUAGE) #ENDIF #ENDBLOCK #ENDWITH_ERROR #ENDLOOP

{TipsAndTricks}

{Hint2}

{Hint2Descr}

#REM #ENDREM #IF(#FUNCTION("MENU_COUNT", "RelatedTopic") > 0)

{RelatedTopics}

#REM #ENDREM #ENDIF #ENDLOCAL