Easing functions are used to manipulate the iteration through
an `dojo.Animation`s _Line. _Line being the properties of an Animation,
and the easing function progresses through that Line determing
An easing function that starts away from the target,
and quickly accelerates towards the end value.
Use caution when the easing will cause values to become
negative as some properties cannot be set to negative values.
An easing function combining the effects of backIn and backOut
An easing function combining the effects of `backIn` and `backOut`.
Use caution when the easing will cause values to become negative
as some properties cannot be set to negative values.
An easing function that pops past the range briefly, and slowly comes back.
An easing function that pops past the range briefly, and slowly comes back.
Use caution when the easing will cause values to become negative as some
properties cannot be set to negative values.
An easing function the elastically snaps from the start value
An easing function the elastically snaps from the start value
Use caution when the elasticity will cause values to become negative
as some properties cannot be set to negative values.
An easing function that elasticly snaps around the value, near
the beginning and end of the Animation.
An easing function that elasticly snaps around the value, near
the beginning and end of the Animation.
Use caution when the elasticity will cause values to become
negative as some properties cannot be set to negative values.
An easing function that elasticly snaps around the target value,
near the end of the Animation
An easing function that elasticly snaps around the target value,
near the end of the Animation
Use caution when the elasticity will cause values to become
negative as some properties cannot be set to negative values.